Nintendo exec scoffs at gaming potential of Apple iPad
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After months of rumor-slinging and hand-wringing, the Apple iPad arrived on store shelves this weekend, and for the most part, the tech press is impressed. David Pogue called it "a brilliant machine, a category-creator, a joy to use." Walt Mossberg noted that "Apple’s custom processor makes it wicked fast." And over at PC Mag, one reviewer said that the Apple iPad "will undoubtedly be a driving force in shaping the emerging tablet landscape."
But at least one party wasn't won over. Apple "is not having an impact on Nintendo when you look at our business, our volume, our hardware, our software," Nintendo of America president Reggie Fils-Aime recently told the gaming blog Kotaku. "I've seen data that suggestions that while consumers are constantly downloading apps, they play with them for a few times and then they are moving on to the next thing.
Fils-Aime was responding to a suggestion that the Apple iPad, with its sleek 9.7-inch LED screen, could cut into a market traditionally dominated by Nintendo and Sony. And why not? The machine is a good fit for the casual gamer – hardcore fanboys would obviously look elsewhere – and the accelerometer and 1GHz processor will make many games a joy to play.
Furthermore, the App Store has the power to revolutionize the gaming landscape: no longer will gamers be chained to selections from the top publishers. They could also choose from programs created by amateur developers in Kansas, or a small start-up in Boston. Fils-Aime was having none of it. "Clearly it doesn't look like their platform is a viable profit platform for game development because so many of the games are free versus paid downloads," he said.
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